Title: Implementation of 3D Campus View

Author(s): 1V. A. Dhotre, 2S. J. Mulani, 3R. A. Takalikar, 4P. P. Keskar, 5S. D. Shinde, 6K. S. Nagtilak


1,2,3,4,5,6Comp. Sci.& Engg. Dept. SKN Sinhgad COE, Korti, Pandharpur

Email: 1This email address is being protected from spambots. You need JavaScript enabled to view it., 2This email address is being protected from spambots. You need JavaScript enabled to view it., 3This email address is being protected from spambots. You need JavaScript enabled to view it., 4This email address is being protected from spambots. You need JavaScript enabled to view it., 5This email address is being protected from spambots. You need JavaScript enabled to view it., 6This email address is being protected from spambots. You need JavaScript enabled to view it.

             


Abstract

The proposed system involves creating the 3D model of the SKNSCOE Korti, Pandharpur campus into a virtual model. The model is represented in two ways: A pre-rendered video sequence. The information begins by introducing the project area of virtual urban modeling in general terms.  It discusses the modeling process of each building, the problems encountered and what has been done to solve these problems. Lastly, the information discusses the possibilities of future work that can be applied to this project. Appendix A contains the video and real-time application this project has produced.  The initial results of reconstructing SKNSCOE Korti, Pandharpur 3D virtual model and future research directions are presented. Unity3D, which is usually treated as game development software, as a virtual reality development platform. The hierarchical approach of geographic information system is adopted in the study area.                                             

The campus is surrounded by plants in many shapes and forms. Increasing overall realism of bushes and trees is another way to increase realism of the virtual environment. The main aim of this project is to make the overall graphical realism of the building models as realistic as possible, and place them in a virtual environment.


License: This work is licensed under a Creative Commons Attribution 4.0 International License.

 

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e-ISSN:  2319-724

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